IOIztok.Org
Back to latest

Game Dev

Posts filed under category "gamedev".

Game Dev

Posts filed under category "gamedev".

Remaking Street Fighter II - THE defining game of my childhood

I'm sure SF2 is a favorite of many, but I doubt the OG Super Nintendo version of World Warriors tops many charts, since it's usually neither the most popular version (Turbo tends to be the fan favorite), nor the best version - Street Fighter II has been released on every platform under the sun, most being more powerful and capable of delivering a better rendition than the SNES.

Still, it's the one I'm nostalgic for, so that's what I was aiming to achieve doing this remake.





Watch on YouTube

Open post

Making games is making tools

Most of my time making my games is spent creating the tools to produce assets, levels, etc. Here's a look at a map editor for my first person shooter game GoJaceFPS, called GoEditor. I made it because I didn't particularly like the Unreal Editor and wanted something that remined me of old school tools like the Hammer Editor by Valve, which I used to make Half-Life and CunterStrike maps back in ... a long time ago :O

GoEditor1
Open post

I'm making a game

I'm making a multiplayer arena boomer shooter for LAN 2026.

Go Jace FPS is a retro 90s-style 2.5D boomer shooter built in Unreal Engine 5, mixing fast first-person combat with Slovenian folklore-inspired medieval horror. Players push through stone corridors, catacombs, collecting health, armor, and ammo while facing demonic enemies with modern firepower.

Under the hood, the game is being built with LAN-ready architecture from day one, including server-authoritative weapons, replicated pickups, enemy AI, and a foundation for future Windows Store and Xbox support.




Watch on YouTube

Open post