Remaking Street Fighter II - THE defining game of my childhood
I'm sure SF2 is a favorite of many, but I doubt the OG Super Nintendo version of World Warriors tops many charts, since it's usually neither the most popular version (Turbo tends to be the fan favorite), nor the best version - Street Fighter II has been released on every platform under the sun, most being more powerful and capable of delivering a better rendition than the SNES.
Still, it's the one I'm nostalgic for, so that's what I was aiming to achieve doing this remake.
This is a python/pygame project, no release or package yet (might release a version cleaned of any Capcom stuff at some point).
A lot of time and effort was spent on creating the tools for creating and editing the characters, sprite sheet generation and extraction to frame cells, etc. The Character Editor itself is basically an entire digital asset management (DAM) / GIT style platform for creating and publishing, checking in/out, with an account system, administration tools.
But by far most time was spent actually editing the characters, timing the frames, picking correct attributes for all the moves (street fighter ii is old, but still quite complex). The idea was to build it from memory - how I remember it playing, the little nuances like SNES specific slowdowns during some moves, the look and feel. I ended up extending that, adding things, playing around with it, but to me it still evokes massive nostalgia.